Arm the Troops // Armored Resistance
Transform
Enchantment — Expedition
Journey 4 (This permanent enters the battlefield with four time counters on it. At the beginning of your upkeep, remove one. When you remove the last, transform this card.)
Whenever a +1/+1 counter is put on a creature you control, remove a time counter from Arm the Troops. This ability triggers only once each turn.
Armored Resistance
Creature — Human Warrior
Vigilance
At the beginning of your upkeep, put a +1/+1 counter on target creature you control.
Each creature you control has ward {X}, where X is the number of +1/+1 counters on that creature. (Whenever a creature with ward becomes the target of a spell or ability an opponent controls, counter it unless they pay its ward cost.)
3/3
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